Abzu developer cites ‘challenges’ on porting to Swap
Relying on who you speak to, the method of porting any sport is wildly completely different. Some have a hell of a time and quit, others are capable of do it with little to no effort. With the Swap we often get tales of the latter case however previously, builders weren’t shy about publicly slamming the Wii U simply as many slammed the PS3 earlier than it.
So whereas the Swap has been comparatively clean for lots of manufacturing firms, Large Squid Studios (developer of the aquatic journey Abzu) did have some points given the scope of the sport. Artistic director Matt Nava took to Reddit to elucidate that given the distinctive visible model, that they had “challenges.”
Nava notes that due to the “tens of hundreds of fish,” and the “dynamic kelp leaves” (nice), the Swap faltered a bit till they “drastically optimized.” Nava says that the “highly effective specs of the PS4 and PCs” helped them initially however they needed to lean on developmental methods to get it to work on the Swap. The port staff, Room 8, managed to “pull it off,” he mentioned, regardless of the “low degree code optimizations” for results like fog.
Abzu was launched in 2017 on PC, PS4 and Xbox One and arrived this week on Swap.
505 Video games AMA [Reddit via GoNintendo]