Blizzard is creating extra PVE and story occasions for Overwatch
Once I sat down with Jeff Kaplan to speak with him about Overwatch‘s beta (which seems like ages in the past now) one of many first issues I requested him is how his group supposed on integrating solo content material into the sport. He made it clear that multiplayer was the core focus however over time, they’d proceed to pepper in kernels of story and different modes: a apply they appear to need to proceed.
Since launch we have gotten varied occasions like a Halloween-themed horde mode, story-centric missions (Rebellion and Retribution), and different goofy gametypes like a group of Meis versus a Yeti Winston and Blizzard goes to maintain at it. Talking to VG247, Geoff Goodman, lead hero designer, mentioned that the suggestions is evident: individuals need extra stuff like that. Goodman says that the response has been “wonderful” with excessive quantities of playtime besides, noting that they are “pursuing extra,” to sate the “starvation” of followers to find the underlying world of Overwatch.
Whereas I do nonetheless take pleasure in Overwatch very a lot, I believe the time has come to only combine a few of these missions into the principle sport as an alternative of constructing us watch for yearly cadences. There’s sufficient well-received meaty content material right here to place beneath a “marketing campaign” banner on the principle menu: and which may have already been carried out if it weren’t for the truth that skins have been so closely tied to those occasions.
There’s priority there as Dota 2 launched a marketing campaign (that lives in arcade mode) although many different studios like Riot periodically wax and wane their occasions to equally peddle limited-time skins.
Extra story occasions and PvE for Overwatch? “It’s one thing we’re pursuing,” says Blizzard [VG247]