Divinity: Fallen Heroes is a follow-up to Authentic Sin 2 that places extra concentrate on techniques
Larian Studios’ subsequent undertaking is not the apparent one. Fairly than persevering with the Divinity collection with Authentic Sin 3, Larian is side-stepping to craft an expertise that is kind of completely different from what individuals are used to.
This morning, Larian revealed Divinity: Fallen Heroes, which is being co-created with Danish developer Logic Artists. Fallen Heroes is described as “a tactical sport with all of the depth of an RPG.” The six major companions from Divinity: Authentic Sin 2 (Beast, Fane, Ifan Ben-Mezd, Lohse, The Pink Prince, and Sebille) all return, together with Illness. And so they’re all crusing on the Woman Vengeance.
It sounds as if there’s loads of technique packed in, too. Throughout 60 missions, there are 30 completely different unit varieties, 200-some expertise, expertise timber, and diplomacy mechanics. Authentic Sin 2 already had fairly tactical fight; Fallen Heroes looks as if a method to broaden on that whereas nonetheless relating all of the role-playing elements gamers anticipate from a Divinity sport.
We’ll learn how comparatively quickly how nicely it is all executed. Larian says Divinity: Fallen Heroes will launch later this 12 months “on a number of platforms” — presumably PC and a console or two. It additionally options single-player or two-person cooperative play, for anybody whose grand technique is “It will be simpler to let another person make all of the tactical selections.”