Evaluation: Lifeless or Alive 6
I first grew to become conscious of Lifeless or Alive due to the ill-fated Sega Saturn Journal, which as soon as sported a canopy picture of pro-wrestler Tina, whereas enormous textual content declared “FOXY BATTLING BABEFEST!” From day one, DoA had discovered its hook, one thing to set it aside from competitors like Sega’s Virtua Fighter and Namco’s Tekken, the latter of which nonetheless guidelines the 3D combating style right now.
A long time have handed since then. We’re presently in an experimental period for combating video games, with everybody attempting new concepts and ideas. Whether or not it is Mortal Kombat‘s cinematic storytelling, Avenue Fighter‘s obsession with the eSports scene, King of Fighters‘ enterprise into 2.5D, Arc System Works’ anime crossover chaos or, bafflingly, Tekken bringing in visitor stars from The Strolling Lifeless.
Maybe realising the necessity for change, Group Ninja introduced final 12 months they’d be taking a brand new tack with their very own franchise. It is time for Lifeless or Alive to be taken critically as a fighter, they stated. Sufficient of the cheesecake bouncing boobs, panty photographs, and doe-eyed lolis. This could be a new Lifeless or Alive – for a brand new world of core values – marketed proudly with the slogan “Fierce Combating Leisure.”
Probably not. As Yogi Berra as soon as stated: “It is deja vu another time.”