Gearbox nearly ended up making Halo 4
This is a curious hypothetical. After Bungie’s swan music, Halo: Attain, Microsoft was put within the place of needing a brand new developer to take up the Grasp Chief mantle. Finally, Microsoft shaped an inside studio, 343 Industries, which has been solely devoted to the Halo collection.
However that wasn’t at all times the definitive plan. In an interview with IGN, 343 head Bonnie Ross says Microsoft thought-about tasking the way forward for Halo to an exterior studio. Gearbox Software program was the main candidate on the time. Gearbox had made the PC port of Halo: Fight Developed, leaving it probably the most acquainted crew exterior of Bungie.
That is some intriguing alternate historical past. On the time, Gearbox was recent off the unique Borderlands, and the well-received sequel would are available 2012. However, since then, Gearbox has additionally made Duke Nukem Endlessly, Aliens: Colonial Marines, and Battleborn — three high-profile swing-and-misses by most any measure. Taking the Halo torch would’ve nearly actually modified the arc of Gearbox’s story to a major diploma.
As a substitute, 343 Industries was created particularly to cater to one among Xbox’s most necessary properties. It is a transfer Microsoft would mirror years later with The Coalition and Gears of Conflict. Since then, 343 has developed Halo 4, Halo: The Grasp Chief Assortment, Halo 5: Guardians, a pair of Halo twin-stick shooters, and the upcoming Halo Infinite. Nonetheless, if issues would’ve damaged just a bit otherwise, Randy Pitchford may very properly have ended up because the face of Halo.
Borderlands Developer Was Thought of For Halo 4 — IGN Unfiltered [IGN]