I am each cool with and uninterested in online-exclusive unlocks

I am each cool with and uninterested in online-exclusive unlocks

Final week, Gravity Rush 2’s on-line servers got here to a postponed but untimely finish. Whereas its asynchronous sport modes have been removed from its predominant focus, they have been significant sufficient for his or her early closure to spark a really vocal backlash. The rewards unique to on-line play solely fanned these sparks hotter. Sadly, regardless of the voices of Gravity Rush followers all around the world, the long run refused to vary once more.

I wrote my information for Dusty Token grinding (which is now ineffective) partially out of a determined hope. Maybe, I believed, publishing such a useful resource simply may give GR2 the tiny push it wanted to maintain these options alive a bit longer. I’ve a little bit of a love-hate relationship with this apply, as I implied within the conclusion to that piece. (Come to consider it, I’ve a love-hate relationship with plenty of controversial practices in sport design.) Now that we’ve had the time to simply accept the gravity of this loss, I’d prefer to elaborate on what I meant. In any case, Gravity Rush 2 is much from the one sport that’s precipitated a big backlash by dropping on-line unique parts.

I'm both cool with and tired of online-exclusive unlocks screenshot