It is nearly time for the bullet-slashing motion recreation Katana Zero
I must clear area within the a part of my thoughts the place slick-as-hell indie action-platformers reside. Tower of Heaven creator Askiisoft is sort of executed fine-tuning Katana Zero, a “neo-noir” title for PC wherein you will sprint right into a room filled with heavily-armed males and stroll out unscathed because of your trusty blade.
Whereas it has been a good look forward to early followers, looking back, I am glad the sport slipped away from its authentic launch plans. It is wanting tight in a means that is solely achievable by continued iteration and a focus to element. From the trailer alone, I can inform that slicing with the katana will really feel swift and devastating. If that is all Katana Zero had going for it, I might nonetheless be on board — one sturdy central mechanic can carry a recreation like this — however the decked-out neon-lit ambiance is not playing around both.
Additionally, there is a minecart sequence. I unabashedly love a very good minecart sequence.
Askiisoft is now concentrating on a March 2019 launch on PC, however I can readily image Katana Zero simply killin’ it on different platforms (there might be impassioned pleas for a Nintendo Swap port, on the very least, and I am inclined to agree). The developer “amicably parted methods” with writer Grownup Swim Video games final 12 months however has since talked about that we are able to count on a “console announcement within the subsequent month or so.”
As for the delay into 2019, the additional manufacturing time has led to new levels which Askiisoft believes are “important to the sport.” The designer calls the extended launch “a blended blessing.”
If even a fraction of you now have Katana Zero in your to-play checklist, I will be stoked. I hope it resonates sufficient to not solely help Askiisoft’s future ventures, however to encourage different creators as properly.