Mega Man 11 producer tries to clarify why Mega Man does not have his iconic boss door entrance anymore
When my constructive evaluation of Mega Man 11 dropped, there have been sighs of reduction, gasps of disbelief, and memes. Essentially the most prevalent within the latter class was positively the fixation on Mega Man’s new boss door animation.
You see, up to now Mega Man would maintain his pose when leaping or sliding by a boss door. It was a enjoyable little mini-game the place you could possibly attempt to get him to strike completely different stances, like him leaping by the gate able to face down a boss together with his arms prolonged, or together with his fists over his face (a pose attainable in later video games that I might dub “the crybaby”). In Mega Man 11 that wasn’t attainable as our hero would drop to the bottom immediately, reset, and stroll by.
In the latest problem of Recreation Informer, producer Kazuhiro Tsuchiya addresses this grievance, although his response is not going to be adequate for many of you. Chatting with the journal, he notes that since there are areas within the recreation which can be “related by horizontal shutters positioned within the ground,” they “unified” the motion to course right. Tsuchiya goes on to clarify that “if gamers have been to slip onto the shutter, they’d then fall into the realm under in the identical pose, which might be unnatural.”
So it was a technical motive, I assume, one which we will barely even label as a fault given how nice Mega Man 11 was. Possibly they’ll rectify it in Mega Man 12?
Mega Man 11 [Game Informer]