Ni No Kuni II’s storytelling would not stick the touchdown

Ni No Kuni II’s storytelling would not stick the touchdown

Ni no Kuni II: Revenant Kingdom is a kind of sequels that’s unanimously thought of good, however much less so than its phenomenal predecessor, Ni no Kuni: Wrath of the White Witch (or Dominion of the Darkish Djinn in case you depend the Japan-only, Nintendo DS model). I desire Revenant Kingdom by far, largely as a result of I desire motion RPGs, but even I agree its story has some blatant lulls. I nonetheless love its story it is telling, however extra so for a number of explicit moments relatively than the entire thing. I’d hope that any sequel breaks out of its franchise’s established consolation zone, and Revenant Kingdom’s greatest scenes do precisely that, however it undoubtedly misses or neglects one thing on the similar time throughout its low factors.

The disparities between these tales intrigue me contemplating the sequel’s Story of a Timeless Tome DLC is including a brand new postgame arc full of references to the primary recreation. It makes me ponder about how the totally different tales from each video games could mesh collectively. That, and I wish to extra clearly outline my gripes and compliments round Revenant Kingdom. To do this I’m going to distinction their plots, which would require discussing a number of story spoilers from each video games. I’ll keep away from bearing on the main points that made my favourite scenes hit the toughest however take into account your self warned.

Ni No Kuni II's storytelling doesn't stick the landing screenshot