Platinum accepts partial fault for Scalebound’s cancelation

Platinum accepts partial fault for Scalebound’s cancelation

There was a near-unanimous chorus following Microsoft’s cancelation of Platinum’s Scalebound again in 2017: How may Xbox, a platform that is gentle on first-party exclusives, shut down probably the most promising sport in its pipeline? Greater than two years later, the developer has gone on the file to state that Microsoft should not take all of the blame.

In an interview with Video Video games Chronicle, Platinum head Atsushi Inaba admits that it is partially the studio’s fault that Scalebound by no means got here to fruition. “I believe there are areas the place we may’ve performed higher and I’m certain there are areas that Microsoft as a publishing accomplice want that they may’ve performed higher,” Inaba says. “As a result of no one desires a sport to be canceled.”

Inaba continued “On the naked minimal, it is distinctive for us as a title in a lot as we really feel that we did not do the entire issues that we wanted to do as a developer. There have been a whole lot of painful classes, however that helped us develop as a studio.”

Finally, it is a no-win scenario. Microsoft could have taken the warmth, however Inaba says Platinum feels accountable too. “Each side failed,” he concedes.

Microsoft should not take blame for Scalebound, says Platinum [Video Games Chronicle]

Platinum accepts partial fault for Scalebound's cancelation screenshot