Steam VR was up to date as a result of Beat Saber ‘consultants’ have been shifting in ways in which Valve did not’ suppose was ‘humanly doable’

Steam VR was up to date as a result of Beat Saber ‘consultants’ have been shifting in ways in which Valve did not’ suppose was ‘humanly doable’

In case you have not heard, Beat Saber, a VR rhythm recreation launched in the midst of final 12 months, is a bonafide hit.

The gist is that you just use two remotes (in every hand) to simulate digital lightsabers, then slash cubes to the beat. It is a easy overarching idea and so they weren’t even the primary to do it (I performed Soundboxing amongst others, for a number of years earlier than it), however they managed to interrupt by means of and obtain an excessive amount of success within the in any other case restricted market of VR.

With that success comes the notion of being ubiquitous with the VR expertise, as seen on this latest SteamVR replace that is principally all about them. Noting some alterations within the newest SteamVR patch notes, Valve has “Improve limits of what [they] thought was humanly doable for controller movement primarily based on monitoring information from Beat Saber consultants.” In different phrases, individuals have been shifting so rapidly that they broke the sensors for the HTC Vive.

I just lately spoke to Tim Ruse, the CEO of Zero Latency (one of many largest names in room-scale VR) and he particularly talked about Beat Saber by identify when requested about what sorts of experiences are going to maneuver VR ahead. Ruse defined that unique, “compelling” titles are required to offer the medium the push it wants. 

SteamVR Beta Up to date – 1.3.2 [Steam]

Steam VR was updated because Beat Saber 'experts' were moving in ways that Valve didn't' think was 'humanly possible' screenshot