Velocity 2X devs are having a tricky time getting a sequel off the bottom
One of many perks of being a member of Sony’s PlayStation Plus program is that avid gamers get a few free video games each month. Whereas the titles on supply have drifted extra in the direction of older releases lately, the early days of the PS4 noticed a bunch of indie video games launch on the service. Whereas an incredible incentive to sign-up, the knock-on impact was that these indie video games ended up having low gross sales numbers. Why purchase a sport whether it is free, proper? Sadly, Velocity 2X has fallen into that class.
In a latest Twitter thread in regards to the chance of a sequel, developer FuturLab defined how regardless of having thousands and thousands of customers and constructive important reception, Velocity 2X hasn’t bought properly. There are a variety of things contributing to this sport’s lack of success, however one of many largest is the straightforward truth that folks on PS4 and Vita obtained the sport totally free throughout its most pivotal moments.
A PC launch might have rectified that, however FuturLab even struck on the market by releasing the title proper as Home windows 10 got here out. This prompted a sport breaking bug for NVidia customers that took FuturLab a yr to resolve. Due to that collection of unlucky occasions, Velocity 2X flopped on PC. On account of all of this, no writer is occupied with funding a possible sequel because the prospect seems too dangerous.
In a single closing push to get a sequel funded, Velocity 2X is making its option to Nintendo Swap the place developer FuturLab is hoping followers will take discover. If all goes properly, FuturLab will have the ability to work with Curve Digital to supply the sequel it has at all times wished for the sport (titled Velocity Supernova). Because the Twitter put up mentions, “that is in all probability your final likelihood to see a totally deserving sequel occur.”
I am actually shocked at how devastating the influence of launching on PS Plus has been for FuturLab. Whereas I’ve heard some rumblings from sport devs about this very challenge, I by no means figured signing on for Sony’s program could possibly be a demise sentence. Hopefully, every part works out, as a result of stifling creativity on this trade is the very last thing that should occur.