We’ll have to attend only a bit longer for Rocket League’s cross-play events

We’ll have to attend only a bit longer for Rocket League’s cross-play events

Rocket League’s long-awaited cross-play social gathering system (referred to as RocketID) has suffered an unlucky delay. Initially introduced alongside the reveal of its summer time replace roadmap, developer Psyonix has pushed again the characteristic to make sure a easy launch. In an replace weblog on its official web site, Psyonix writes, “We need to make sure that RocketID is working flawlessly on all platforms earlier than its launch, and this further time will make sure that you may be taking part in and partying up with pals on completely different platforms with ease.”

No timeframe was given for when the RocketID system could be built-in, however Psyonix is promising extra info throughout the Fall/Winter replace blogs. They suggest folks maintain a glance out on all social media platforms to get the most recent information proper when it lands.

As for what is going on on now, Psyonix has issued hotfixes for the brand new development system launched to the sport. Apparently, the ball physics had been unintentionally tweaked and a few gamers have been experiencing controller lag, however fixes ought to already be obtainable for these points. One other repair considerations the conversion from Rocket League’s outdated XP system to the brand new one and has rightfully bumped participant’s standings up accordingly.

The submit has a greater breakdown of how new ranks will likely be calculated and what your outdated XP will convert to. Suffice to say, the surprisingly low degree most gamers received was an error and never intentional.

We'll have to wait just a bit longer for Rocket League's cross-play parties screenshot